REVIEW: Bridge Command – an interactive gaming theatre adventure


Rating: 4.5 out of 5.

A one-of-a-kind immersive space adventure. 


Immerse yourself in the incredible world of Bridge Command. Parabolic Theatre have brilliantly crafted this intergalactic theatre-gaming experience perfect for any sci-fi or space enthusiast. On arrival you’re fitted with your crew uniform and assigned a ship before going through the teleporter to your way point (the bar) where you’ll wait to board your starship. The bar is a lovely bridge between the outside world and your ship with an interesting themed cocktail list and an atmospheric sci-fi ambience. When your entire crew has arrived, you are given your mission and then guided up to the stars. 

Bridge Command offers participants the opportunity to time travel to the 22nd Century to join a crew in the ‘United Confederation Navy’. With four different mission types to choose from (Military, Exploration, Intrigue, and Diplomacy), it offers something for everyone. Repeat visitors are encouraged with the ingenious recording of all participants actions and achievements in their missions which then influence any return visit adventures; this ensures that participants never repeat a mission and are able to progress which keeps them coming back for more. 

Tadeo D’oria and Illusion Design and Construct demonstrated nothing short of genius in the design of Bridge Command. The one-of-a-kind custom-built ship is fully integrated with the simulation software so that anything that occurs in the simulation directly impacts the physical set; sparks, alarms, smoke, the realism is incredible. The set is behind 95% of the illusion, allowing the participants to entirely immerse themselves in the experience. The more than four years spent designing and building the ship proved while worth the time. 

The cast completes the participants’ enchantment. Actors serve as everything from commanders to bartenders to prerecorded news reporters. In their identifiable uniforms they guide you through the ship, teaching you about all the different pieces and anything you may need to work with. They are wonderful guides in the futuristic venture and lovely to sit round the bar and have a chat with afterwards. My only note, not even, a real criticism, is that the jargon used in explanations or instructions can be overwhelming for those previously unfamiliar with sci-fi. While perfectly understandable in time, the initial interaction may be jarring and off-putting to some. 

Bridge Command is an experience like no other; you’ll want to come back time and time again.

What are your thoughts?